When Simon’s Quest dropped on the NES in 1988, many game enthusiasts had been harassed. The gameplay mechanics of the unique Castlevania remained intact, but there has been a whole lot greater that had been delivered that transferred it from the world of movement-platformer to the realm of action-RPG. Gamers’ apprehension fast dissipated, though, while what resulted became an brilliant sport complete of an inordinate quantity of intensity. Simon’s Quest took you faraway from the all-too-acquainted atmosphere of Dracula’s fortress and as an alternative set you unfastened in an Eastern European locale full of mysterious villages, haunted mansions and, ultimately, the remnants of the fort Simon Belmont destroyed within the authentic. Simon earned enjoy factors for killing enemies and accumulating money to shop for new goods. An object-based totally menu allowed you to equip gems, whips and unique guns. When the antique-fashion gameplay turned into mixed with these myriad new additions, Castlevania II became so deep you may drown in it. And that does not even begin to mention the sport’s 3 precise endings, a rarity in its day.